
| Forum | Feeds | Topics | Posts | Last Post | |
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Creating a CharacterInfo on how to make a character and get started playing on Silver Star. |
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09/18/09 2:00 PM |
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Sample Character SheetsThese are sample character sheets, for you to use as templates for your own character sheets. |
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06/27/08 1:43 PM |
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Official House RulesHouse Rules which everyone should take a moment to get familiar with. |
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08/21/09 4:32 PM |
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Chat |
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General DiscussionThis forum is for talking about anything you want.All Spam will be deleted at best. |
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11/07/09 8:51 AM |
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The Tarrasque PitRandom comments go here. Nothing is safe. *burp* |
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10/28/09 1:03 PM |
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New Character SubmissionThis forum is for new characters to be posted and reviewed. Please read the rules on how to make a PC in the Creating a Character forum, and ask if something is unclear. (For the moment, we're also just being lazy and keeping approved characters in here if they're in an adventure at the moment. Might rename the other PC sheet forum to an archive or something. Blame Sy the Lazy.) |
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11/05/09 3:48 PM |
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Character Vault: Players' CopiesOnce a character has been approved, the player's copy of their character sheet is moved here. New characters should not be posted here (they are posted in the New Characters forum). All information stored on a player's copy of their character sheet is unofficial, and strictly for personal use and reference (the DM will be checking the DM's copy, not the Player's copy). (This forum also contains archived copies of old 'abandoned' character sheets) |
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08/13/09 8:52 PM |
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Character Vault: DM CopiesThis forum is for the DMs' copies of character sheets. Players, please post any changes or discussion to the Players' copies. |
RSS Email | 155 | 1075 |
11/06/09 5:43 PM |
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The TavernAs everyone knows, most adventures seem to start in the local tavern. Here is where DMs mention upcoming adventures and players say what characters they want to use. Also, coordinating chat sessions, mail notifications, and vacation/sick/away notices and such goes here. |
RSS Email | 253 | 3637 |
11/04/09 8:17 AM |
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The Trading PostAttention all advertisers! Links to other boards or sites go here. As a courtesy, please make sure that your own board also has a place for us to return-link. Ads placed elsewhere on the site may be deleted without warning! |
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10/18/08 6:00 PM |
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Unique Game Material SubmissionsAny unique or personally created rules go in here. This includes races, classes, spells, items, etc. Once balanced, many of them become official house rules. |
RSS Email | 286 | 4306 |
11/01/09 9:54 PM |
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FFRP ForumThis is for all you guys and gals who like to role-play free form. There are no staff DM's in this forum and you're on your own. You can role-play what ever you want or just start a thread and show off your stuff. You can role-play your PC's free form style (no stats and numbers), or you can play by the rules, or you can just hack and slash each other to death in duels. If you think you have what it takes to be a DM, run an adventure here and show us what you've got. |
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09/16/08 3:54 PM |
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The Dragon's DroppingsThis is the hall of shame, a land where we immortalize the fall of those beings so horrid and evil that exile is simply not enough. Be aware that only the most vile of deeds will be entered into this realm, and few are those who redeem themselves from its stigma. |
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03/19/07 9:25 AM |
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Icewind DaleAt the top of the world are the Ten-Towns, struggling to survive against both the monsters and the weather of the icy north. |
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08/13/03 5:15 PM |
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SilverymoonSilverymoon, the Gem of the North, is a legendary city skirting the Savage Frontier; a beacon of culture and civilization shining forth from some of Faerun's most dangerous and uncivilized lands. It has recently become the capital of the nation of Luruar, and its former ruler Alustriel Silverhand leads the governing council of the Silver Marches. |
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12/31/04 2:00 PM |
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MirabarThe richest city north of Waterdeep is Mirabar, chief mining center of the North. The mines of Mirabar provide almost all known metals in vast quantities, and are guarded from orcs and the monsters of the peaks by a standing army of almost a thousand men. |
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08/09/04 5:27 AM |
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The High ForestThis vast wood covers much of the eastern central North, stretching for almost five hundred miles from its southern edges (near Secomber) to its northern end (near Turnstone Pass). The High Forest is so vast that travelers can, and have, found almost every sort of wild creature and plant in its green, shadowed depths. Rumors of lost cities and treasure regularly surface in taverns throughout the North, but the truth is, few dare to investigate. |
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07/18/06 9:21 PM |
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NeverwinterThis friendly city of craftsmen bustles with business. Avoiding controversy and warfare, the city deals with the outside world largely through merchants of Waterdeep. |
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11/06/09 9:03 AM |
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Port LlastOn the High Road some thirty-five miles north of Neverwinter stands Port Llast, a small town mainly known for its skilled stonecutters. |
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12/31/69 9:00 AM |
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Wilderness: The Far North |
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06/19/08 6:31 AM |
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Baldur's GateOne of the two great cities of the Sword Coast, Baldur's Gate houses over forty thousand citizens. This city is known for its tolerance, provided your actions don't cause too much trouble. It is guarded by an unofficial army-for-hire called the Flaming Fist. |
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03/06/07 10:37 AM |
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CandlekeepThe grandest library in all the Realms, where books are worth more than lives. If you have a rules question, here would be a good place to visit. |
RSS Email | 3 | 109 |
10/14/09 7:17 AM |
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WaterdeepThe city is a hub of trading and is one of the largest cities in the Realms with a population of over a hundred thousand. A council whose mysterious members are known as the Lords of Waterdeep governs the city. |
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05/23/03 6:38 PM |
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Wilderness: Sword Coast |
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11/06/09 4:06 PM |
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Hill's EdgeThe northern most point of the three main trading hubs that make up the Triangle Trade Way. By some it is considered to be the decline of the blossoming land. By others, it is a cash cow that supports a demand that can be met elsewhere. Whatever the muse, no one can doubt it as a vital asset to a land in which the very well-being of peoples lives depended on trade. |
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09/26/07 5:44 PM |
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HluthvarAlso known as 'Helm's Keep'. It stands as a bastion to the surrounding land against those who might try to impose on its blossoming dignity. With an unyielding presence of Helm, and its noble followers, Hluthvar offers a vastly more firm and rigid style to the Trading Triangle. Though, no place is without it's secrets and dodgy dealings; Hluthvar just has a heavy hammer on hand to deal with those ones that are discovered. |
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07/04/06 9:41 PM |
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IriaeborThe City of a Thousand Spires is something of a vipers' nest, inhabited by feuding merchants who compete to outdo each other with the most fantastic and preposterous towers in which to conduct their business. When such posturing fails, more unpleasant methods may be employed. |
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11/06/09 8:12 PM |
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ScornubelThe shiniest gem of the three cities that make up the Triangle Trade Way. Of course, what kind of gem it is, and how much its worth is something thats constantly under review. Scornubel is a thriving merchant city with so much trade activity it has the right to boast. The western gateway into the region, it sees every kind of crafty merchant, and able adventurer traveling the roads in from the sword coast. |
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10/21/07 11:55 PM |
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Wilderness: Western Heartlands |
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05/11/09 6:50 PM |
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AthkatlaThe city of coin. One of the busiest ports in Faerun, Athkatla is also the capital city of Amn. Above Athkatla, the temple of Waukeen, the goddess of trade, can be seen smiling down upon the city. |
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09/02/04 1:39 AM |
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Esmeltaran |
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12/31/69 9:00 AM |
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MurannA city sieged from within by evil, Murann is another port of Amn. Selune's priests constantly call for help to reclaim the city. |
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12/31/69 9:00 AM |
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Riatavin |
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12/31/69 9:00 AM |
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The Forest Of Tethir |
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12/31/69 9:00 AM |
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PurskulPurskul is a granary city and significan caravan stop. Many half-orcs, decended from a group of orcs enslaved here over a hundred years ago, work as mercenaries and caravan guards. The local church to Chauntea remains vacant, even two years after its resident clerics died of sickness. |
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11/06/09 5:29 PM |
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Wilderness: Amn |
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10/24/05 9:02 AM |
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CalimportThe capitol of Calimshan houses just under two hundred thousand citizens. One of the oldest cities in Faerun, it contains two great arenas, palaces, and even an auction house for slaves. |
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08/16/07 12:32 AM |
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Darromar |
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12/31/69 9:00 AM |
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The Forest of Mir |
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12/31/69 9:00 AM |
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Zazesspur |
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12/31/69 9:00 AM |
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Wilderness: Tethyr/Calimshan |
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12/31/04 2:00 PM |
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ArabelArabel is a medium-sized city in the kingdom of Cormyr. Ruled by the Lady Lord Myrmeen Lhal, it lies in central Cormyr along the major trade routes. It was taken by an army of orcs and goblins a few years ago and recently retaken by the leadership and will of Lord Myrmeen. |
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01/05/05 1:28 PM |
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High DaleAlthough most non-natives view High Dale merely as a strategic mountain pass, none can ignore the Dancing Place, a sacred valley where more than a dozen human and elven deities manifested to inspire the founding of the Harpers. Although elves and Harpers come as pilgrims seeking the Dancing Place, others with less noble intentions view High Dale as the first steppingstone in the conquest of Cormyr. |
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02/13/04 4:57 AM |
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BattledaleWhile Battledale may have a fierce name, its citizens bear no more ill-will to newcomers than any of the Dales. It has hosted the largest battles of the Dales, due to its location as the prime invasion route through them. Battledale has long since grown into a meeting place for old warriors, adventurers and traders from all over Faerûn. |
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06/16/08 2:57 PM |
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MistledaleThe closest of the Dales to Myth Drannor, Mistledale's charmed existence is finally being threatened by the incursions of the Cormanthor Drow. Adventurers, whether motivated by profit or altruism, may be the Dale's last hope. |
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01/29/07 9:00 PM |
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WestgateOne of the major trading powers of the Sea of Fallen Stars, and indeed of the Realms, the city state of Westgate is a place where everything and everyone is for sale - the only question is the price. It can be a dangerous place indeed - there is little protection to individuals under the law, and sinister forces move in the shadows. But it is also a place of many opportunities. |
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09/24/07 1:24 AM |
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TsurlagolKnown as the Gateway to the Unapproachable East, Tsurlagol serves as a crossroads for traders from the Vast, Impiltur, the Old Empires, and the Vilhon Reach. Tsurlagol has been sacked and burned more than any other city in the region, and the current city rests on the foundations of at least twenty previous cities. |
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12/08/04 5:44 AM |
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ChondathAlthough it has fallen from much greater glory, Chondath remains a crossroads for traders from afar. Its ruler, Lord Eles Wianar, calls for adventurers willing to "face a little danger" to report to him in the capital, Arrabar. |
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02/27/04 9:37 PM |
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Shining PlainsThis vast, dry grassland gets its name from the shimmering heat waves that rise from it most of the year. It holds the human cities of Assam, Lheshayl, and Ormath, and is also home to many tribes of centuars and wemics. The plain's total population is over four hundred thousand inhabitants. |
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08/28/06 7:44 AM |
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The Jungles of ChultMany consider the jungles of Chult to be among the deadliest of places on Toril, where even the slightest sting can mean death. Despite this, adventurers still wade into its humid depths, searching for rare plants, metals, gems, and more. |
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11/07/09 3:44 AM |
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CavesIn the overpowering darkness any number of creatures could dwell, from the mysterious to the monstrous, the alien to the abombinations. All manner of creatures sinister and secret dwell in the dark caves of the Underdark. |
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12/09/04 1:16 PM |
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MenzoberranzanThe most famous city of the drow. It is a dark and evil place filled with the most vile and despicable of people. Although ruled by a council of matrons from the eight greatest houses, several other drow, such as the mercenary leader Jarlaxle and Archmage Baenre, vie for power in Menzoberanzan's twisted politics. |
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12/31/69 9:00 AM |
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Other PlanesAlso known as alternate dimensions, the Planes are separate but parallel worlds. Celestials, Demons, and other strange and wondrous creatures inhabit the Planes. The normal laws of reality may not hold sway over these Planes! |
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08/28/06 7:44 AM |
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AfterlifeAfter death, the souls of the deceased travel to the Outer Planes, to 'live' in the domain of their patron deities unless recalled to Faerun, the "Prime Material Plane", through such powerful magicks as Raise Dead or True Resurrection.(This section also contains the character sheets of merely "inactive" characters) |
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03/01/08 9:12 PM |
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LostAfter stepping through a Portal, one often has no idea where one is; one could quite literally be anywhere on Faerun, or on another Plane for that matter. This category is for all such travellers, until such time as their location becomes known (at which time the thread is moved to the appropriate section). |
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08/28/06 7:44 AM |
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4th Edition Character Sheets |
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03/21/09 11:02 AM |
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4th Edition Adventures4th Edition Adventures |
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04/14/09 11:50 AM |
Community Time: 11/07/09 9:55 AM
Founded: 05/19/02
Most Recent Member: Daffodile
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