Secomber is a peaceful, rather boring vilage of fisherfolk, farmers, and stonecutters, as well as hired guides and guards for the frequent caravan traffic. You are thinking that perhaps you might be able to find work as a caravan guard for it would be rather easy money.
Through the guidance of the villagers, you are directed to the Seven-Stringed Harp, a local tavern where adventurers, and those looking for such, are said to gather. The tavern is a ramshackle, sprawling building of many wings, varying roof sections, and little bay windows and cupolas. In addition, it is cramped and crammed with comfortable but mismatched furniture. The ceilings are low and there are many odd corners, and a servants' passage that branches out in all directions from the bar; its entrances hidden by tapestries. The Harp is dimly lit by a few wandering, blue-hued driftglobes and the atmosphere is rather noisy with several bards playing in various areas of the room.
(( Feel free to introduce yourselves.))
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